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EA, Dragon Age and The Veilguard
EA Says ‘Dragon Age: The Veilguard’ Failed Because Of No ‘Shared-World’ Features
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why that happened.
Did Dragon Age: The Veilguard undersell or face unrealistic expectations?
The Veilguard, which, of course, was one of the subjects of Electronic Arts’ third-quarter earnings call on Tuesday with CEO Andrew Wilson. Dragon Age: The Veilguard garnered 1.5 million players in its first two months after release,
EA has learned all the wrong lessons from Dragon Age: The Veilguard, and it's going to be disastrous for the future of Mass Effect 5—if it even has a future
The Veilguard. It was a serious misfire from a once-exceptional studio, and while I can understand why it resonated with some players—it was pretty, breezy and had fun, snappy combat—after Andromeda and Anthem,
10h
Ex-Dragon Age Dev: ‘I’d Quit’ If You Forced A Single Player RPG To Go Live Service
Ex-BioWare devs of Dragon Age fame are free to comment on how ridiculous the notion is that Veilguard failed because it ...
Push Square
4h
Original Dragon Age Writer Responds to EA's Live Service Obsession with Common Sense
Earlier this week, EA CEO Andrew Wilson set the internet ablaze with comments suggesting that Dragon Age: The Veilguard would ...
Video Games Chronicle
13h
Ex-Bioware lead says he’d have ‘quit’ if EA mandated live-service elements
Ex-Bioware lead Mike Laidlaw has said that he would have quit the company if he was told that he had to shift the Dragon Age series focus from single-player experience to games as a service.
1d
Electronic Arts CEO Andrew Wilson argues that the future of single-player games is a live-service hybrid
The Veilguard missed its sales targets, with EA's CEO suggesting the audience wanted something more akin to live service titles.
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